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Browser Game Launch Kit

A practical production system for moving from an AI-generated game concept to a polished, testable browser game you can publish on your own domain.

What's inside

Six working parts, used in order

Each part produces an artefact you keep: a scope sheet, a prompt sequence, a budget, a test pass, an export and a release plan.

Scope sheet

Define one core loop, one win state and one failure state before a line of code exists.

Milestone prompts

A sequenced prompt set that builds the loop, then feel, then art, then polish.

Performance rules

Frame budget, asset limits and the checks that keep a browser game playable on mid-range phones.

Mobile QA pass

Touch controls, orientation, safe areas, interruption handling and real-device testing.

Export checklist

Repository setup, secret safety and a reproducible build you can hand to anyone.

Release process

Staging, playtest feedback capture, launch-day checks and a rollback plan.

Who it's for

Builders shipping a vertical slice

  • You have a game idea and want one loop that genuinely plays well.
  • You want it to work on a phone, not only on your laptop.
  • You want the code exported and the game hosted on your own domain.
  • You would rather test with real players than keep adding features.

What it is not

Not an engine, not a prompt pack

The kit does not ship a game for you and does not promise an audience. It is the process and the checks around whatever you build, so the result holds up in front of players.

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