Template / Browser games
Browser Game Launch Kit
A practical production system for moving from an AI-generated game concept to a polished, testable browser game you can publish on your own domain.
What's inside
Six working parts, used in order
Each part produces an artefact you keep: a scope sheet, a prompt sequence, a budget, a test pass, an export and a release plan.
Scope sheet
Define one core loop, one win state and one failure state before a line of code exists.
Milestone prompts
A sequenced prompt set that builds the loop, then feel, then art, then polish.
Performance rules
Frame budget, asset limits and the checks that keep a browser game playable on mid-range phones.
Mobile QA pass
Touch controls, orientation, safe areas, interruption handling and real-device testing.
Export checklist
Repository setup, secret safety and a reproducible build you can hand to anyone.
Release process
Staging, playtest feedback capture, launch-day checks and a rollback plan.
Who it's for
Builders shipping a vertical slice
- You have a game idea and want one loop that genuinely plays well.
- You want it to work on a phone, not only on your laptop.
- You want the code exported and the game hosted on your own domain.
- You would rather test with real players than keep adding features.
What it is not
Not an engine, not a prompt pack
The kit does not ship a game for you and does not promise an audience. It is the process and the checks around whatever you build, so the result holds up in front of players.